About

The intertidal zone — the coastline strip that belongs to neither land nor sea. Home to creatures that survive what others can't. A space between. A space of constant flux.

I work across disciplines: world building, image making, game development, filmmaking, music making, essay writing, and software development. I trained as an illustrator and a philosopher, and I've spent fifteen years building games, most recently as Creative Director, now co-founding Moon Dust Media.

Generative tools are the most powerful instruments artists have ever had. Whether they deepen culture or hollow it depends on who's using them and what they're trying to do. I design workflows that augment creativity instead of replacing it, and I shape strategy for how media gets made and what it does to the people it reaches.